A SELF-LEARNING COLONY

Nurture a tiny world.
Watch it think.

A living pixel universe where every MochiMeld works, remembers, explores and teaches its role.

ACTIVE · GENESIS-00000000

Wallet connection is a free signature. Creating a new world records it on Base and requires gas; simulation after creation is free/off-chain. NFT and marketplace actions are optional on-chain transactions.

8living agents0.00average rewardliving memory
Gentle green MochiMeld
PPO
EXPLORE
EVOLVE
WORLD LEVELSECTOR / 01140 living tiles
PPO REWARD0.000

THE MOCHIVERSE · SECTOR 01

Every tile hides a
new behaviour.

PPO POLICY UPDATEDLIVE DEMO Choose a seed to open your own full-screen worldGEN. 1284
WORLD MAP / 14 × 10 · AGE OF SPROUTS · SEED GENESIS-00000
Foraging, bonds and the search for a safe home · 12 TO NEXT SEASON
100%
EXPLORATION · YOUR PURPOSEOPEN THE FRONTIEREarn discovery through resilient lives, then reveal a wider world.
84%FREE & OFF-CHAIN AFTER CREATION
MOCHIMIND / MINI-PPO No Gemini · no OpenAI · no external LLMEPOCH 0 · CLIP 0.2EN LIFE PATTERNS · 0 EXPPPO idleLEARNS WHEN LIFE IS RUNNING
Reading the wind between nearby tiles.
Reading the wind between nearby tiles.
Reading the wind between nearby tiles.
Reading the wind between nearby tiles.
Reading the wind between nearby tiles.
Reading the wind between nearby tiles.
Reading the wind between nearby tiles.
Reading the wind between nearby tiles.
LIVE FROM THE GRID

Conversations, thoughts and incidents

G1284 · 8 voices
M
Moss-JFarmer

Reading the wind between nearby tiles.

F
Fizz-KMerchant

Reading the wind between nearby tiles.

S
Sol-1XScholar

Reading the wind between nearby tiles.

M
Moss-2LMerchant

Reading the wind between nearby tiles.

LIVING WORLD COMMAND

Heartroot Hamlet

LEADER council vacancy · ELECTION G1296
BODY & ECOLOGY

Capacity8/18

Soil78%

Biodiversity72%

Disease8%

19°C · rain 46 · contamination 8%
SETTLEMENT ECONOMY
48FOOD34MATERIAL18KNOWLEDGE2HOUSEHOLDS26%AVG STRESS1CIV LEVEL
STABLE ENOUGH TO GROW
COUNCIL POLICIES
rationing45%
welfare55%
exploration42%
labor48%
healthcare50%
POLITICS & LAW

Lantern Circle61%care

Root Assembly54%labor

Void Listeners47%exploration

  • Common stores protect every child
  • Memory Groves cannot be privately owned
COLONY CHRONICLE

Heartroot Hamlet · CIV 1

The observer opened this seed and Heartroot Hamlet began remembering.

8 alive 0 remembered 48 food
G1284discovery

The observer opened this seed and Heartroot Hamlet began remembering.

BASE MAINNET ECONOMY · bc_ldifzwl1USER-PAY GAS · NO PAYMASTER

0.0002 ETH fixed Mochi NFT mint

0 ETH + GAS first world registration

1.5% marketplace

2.5% creator royalty

World creation is registered on-chain. Routine generations remain off-chain; chosen milestones can be recorded later.COLLECTION & OWNERSHIP ONLY · no yield promise. Use testnet and independent contract review before handling meaningful value.

FIELD MISSIONS

Small goals, strange discoveries.

36 STARDUST
01
PPO

Live through 5 generations

4 / 5
02

Reach the frontier

84 / 100
03
4

Meet all four roles

4 / 4

EMERGENT SOCIETY

The colony has a
mind of its own.

GLOBAL PPO v00 SHARED ROLLOUTS
01 / CULTURE

The Soft Accord

Share warmth before wealth

RUMOR
A bell rings beneath Heart Nest at generation 1300.
02 / CLIMATE & CRISIS

Springleaf

Pollen drizzle

ACTIVE PRESSURE
None
03 / COLLECTIVE MEMORY

3 living memories

  • The first Glow Crystal was shared, not owned.
  • Builders sheltered the colony during the Long Tide.
  • A Wanderer returned with a song from the Void.
04 / POLITICS & LABOR

The Lantern Circle

Foragers' Dew Union · peaceful

COHESION / 59%
05 / SOCIAL MEME

Three leaves mean safe passage

Passed between agents through bond actions and Memory Groves.

06 / HIDDEN CIVILIZATION

The Aurel Choir · dormant

Expand the frontier to hear what lives below.

07 / PLAYER MEMORY

The colony remembers you.

The observer arrived quietly.

0CARE0TRAIN0EXPLORE
08 / GENEALOGY

1 known generations

Traits, professions and parent links persist through every birth.

FAIR PLAY PROTOCOL

Engaging by discovery,
not pressure.

MochiMeld rewards curiosity, creation and mastery. No artificial countdowns, punishment streaks or pay-to-win pressure.

01

Explore

Reveal new biomes and expand the grid when the colony earns enough discovery.

02

Teach

Shared role policies let every successful action teach the next generation.

03

Evolve

Terrain, professions and mutations shift as the world advances.